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Gamification in the Classroom

EDU-945
3 Credits
Online
4.89/5.00
EDU-945
3 Credits
Online
4.89/5.00

What Is the Gamification in the Classroom Course?

Gamification in the Classroom is an online professional development course for educators that gives teachers the chance to set sail on an educational adventure! This game-based course equips you with powerful strategies to use gamification in education to boost student motivation and engagement. 

As you hunt for the lost pirate ship Ruby Gale, you'll uncover practical ways to integrate game design elements into your lessons and daily routines. From earning points to solving challenges as a team, gamification turns learning into an exciting quest. Whether you're new to gamification or looking to level up your skills, this course offers the knowledge to build educational game design and create a stronger classroom community.

What Will You Learn? 

The Gamification in the Classroom professional development course prepares educators to integrate game learning into the classroom, making learning more interactive, meaningful, and fun for all students. You’ll earn PD credits and learn to:

  • Develop a rationale for utilizing gamification strategies in the classroom, considering learning theories of students.
  • Compare and contrast various gamification tools and strategies available for your grade level.
  • Determine a list of objectives designed to meet state standards using gamification.
  • Develop a gamification plan that can be implemented in the classroom after taking this course.

What Are the Assignments and Projects?

Educators can enroll in the Gamification in the Classroom course at any time and take up to one year from the registration date to complete all assignments. Modules in the course include:

  • Plotting the Course
  • Developing a Game Plan 
  • Setting Sail
  • Finding the Treasure
  • Final Reflection Forum

Who Should Enroll in Gamification in the Classroom?

The Gamification in the Classroom is for K-12th grade teachers.

What Educators Who Took the Gamification in the Classroom Course Say

“GREAT class! I was anxious about gamification because I didn't have a lot of experience with gaming, however it was created with step-by-step instructions to make you feel comfortable trying new ideas.”

- Educator, Pennsylvania

“Loved it. Using it in my classroom all year. Recommended to my teacher friends. Teacher is thoughtful, easy to work with, and interested in his work.”

- Educator, Florida 

 

NOTE: Required book must be acquired separately (Explore Like a Pirate, by Michael Matera).

This course is applicable towards the Curriculum Design and Assessment Certificate and Student Engagement Certificate.

More courses that may interest you:

Rob Carey

Instructor
I believe that teachers are the backbone of society, and that education plays a major role in shaping a culture’s values. I made a career change to education after four years of active duty in the army and two years working in aircraft. For the past 25-30 years, I have had the privilege of teaching in a variety of settings in public and private schools, charter schools, and over half of my career teaching overseas in international settings. My educational interests include integrated curriculum development, art instruction, classroom climate, teacher care, educational technology, and Biblical integration.